


For example, a city during the daytime will be bustling with lots of random NPCs, who will largely clear out and go elsewhere when night falls.

But mostly, they exist to add flavor to the world. That's not to say that these NPCs can't later be flagged as "important" based on the player's interactions with them. In order to fill out the game world and make it feel more alive, I've added large numbers other NPCs living out their lives. "Lesser" NPCs - Up until fairly recently, every NPC in the would was considered "important", and their actions throughout the day would be tracked to varying degrees.This time around, we've got actual animations! Yay bigger budget! Pyrotechnics - For effects like explosions and fire, the original game tended to use simple particle effects comprised of a bunch of multi-colored squares moving in simple patterns.However, he's been a great help in providing guidance for the new OST's potential direction.) Be sure to give her a follow and check out her stuff! (To reiterate why SOR1 composer Craig wasn't able to return this time, sadly a contract-related issue unrelated to me or tinyBuild prevented him from taking the job. Soundtrack news - A new composer for Streets of Rogue 2 has been found: Megan McDuffee, who's quickly becoming a household name thanks to her awesome work on the River City Girls OSTs, in addition to a bunch of other game soundtracks.It feels really awesome to be sitting in a cozy home listening to the muted rush of traffic outside. Other cool features have been added as well, such as outside sounds being drowned out when you're indoors. In addition, a new system has been put into place to handle ambient sound, which varies based on the player's location, time of day, and other factors. Sound effects work - A big chunk of sound effects from the original game have been updated.
#Streets of rogue nicotine full
If you have any suggestions for random events, please post them in the comments below, I'd love to hear them! (To clarify what comprises an "event" as there's been some confusion: It could be literally anything from running across a house full of bears at the side of the road while driving to having a meteor land nearby your location. Think of it like the AI director in Left 4 Dead. This is based on factors such as the player's standing in the world with various factions, location, and physical status amongst other things. Events System - The game has the capability of causing random events to happen to the player.

No weatherman/weatherwoman character class.
